FABLEZIM
the works of a creative slacker.


[ Games If I have a second passion, it is with games. This page displays everything I've done in the world of games; animation, design, stories, sfx & music composition. Everything here is either made as a demo for an already-published game, created for a self-affiliated game, or just a general genre of game in mind. ]

[ Games ]
If I have a second passion, it is with games. This page displays everything I've done in the world of games; animation, design, stories, sfx & music composition. Everything here is either made as a demo for an already-published game, created for a self-affiliated game, or just a general genre of game in mind.




MUSIC Space Pirate Nym 2013
These are some concept pieces for Amazing Soul Game Studio's game, Space Pirate Nym, a top-down adventure game. The game was eventually replaced by another they were developing.
MUSIC Project EVO :: SomeFriends Studios 2013
Project Evo was a game I wrote music for & helped develop with SomeFriends Studios in 2013. The concept was a 2D/3D sidescroller where your character, the introvert who relied on friends/minions, or the extrovert who was a lone wolf, slowly evolves and gains more powers as the game progresses. Unfortunately, due to schedule conflicts and other obligations, the game was never completed.
SFX Heart of the Swarm 2013
One of my favorite series of games, this was a complex and challenging re-design. I used a lot of foley as well (Jon's screaching alien voice). There are actually still areas I want to improve.
MUSIC Might & Magic Heroes 2012
This was a personal project I did during my free time; I liked the theme and it looked like fun video to compose music for- getting the harp to sound harpy was rough!
MUSIC Flower 2012
My first experience with sound design and music composing; mine is much better than the original trailer's music and is still some of my best work, musically speaking.
MUSIC/SFX Bulletin Boy     2012
Bulletin Boy is a student-made game that I created both sound effects & music for and was great for learning audio implementation using FMOD.
SFX Portal 2 2012
The goal of this particular trailer was to avoid using sound libraries and create original sound using foley and synthesis- very challenging to do with limited resources.
SFX Zelda: Wind Waker 2012
The now second best of all the Zelda games, Wind Waker has plenty of sound that a player may not realize until they listen for it, as I discovered when working on it.
SFX CoD: Modern Warfare 2012
A short segment of Call of Duty: Modern Warfare to portray my sound designing in a classic first person shooter.
SFX Killing Floor 2012
My first ever experience with placing sound into a gameplay video; it is much different when compared to a cinematic trailer.