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[ Games |
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If I have a second passion, it is with games. This page displays everything I've done in the world of games; animation, design, stories, sfx & music composition. Everything here is either made as a demo for an already-published game, created for a self-affiliated game, or just a general genre of game in mind.
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| [ Games ] | |
If I have a second passion, it is with games. This page displays everything I've done in the world of games; animation, design, stories, sfx & music composition. Everything here is either made as a demo for an already-published game, created for a self-affiliated game, or just a general genre of game in mind.
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MUSIC |
Space Pirate Nym |
2013 |
These are some concept pieces for Amazing Soul Game Studio's game, Space Pirate Nym, a top-down adventure game. The game was eventually replaced by another they were developing.
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MUSIC |
Project EVO :: SomeFriends Studios |
2013 |
Project Evo was a game I wrote music for & helped develop with SomeFriends Studios in 2013. The concept was a 2D/3D sidescroller where your character, the introvert who relied on friends/minions, or the extrovert who was a lone wolf, slowly evolves and gains more powers as the game progresses. Unfortunately, due to schedule conflicts and other obligations, the game was never completed.
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SFX |
Heart of the Swarm |
2013 |
One of my favorite series of games, this was a complex and challenging re-design. I used a lot of foley as well (Jon's screaching alien voice). There are actually still areas I want to improve.
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MUSIC |
Might & Magic Heroes |
2012 |
This was a personal project I did during my free time; I liked the theme and it looked like fun video to compose music for- getting the harp to sound harpy was rough!
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MUSIC |
Flower |
2012 |
My first experience with sound design and music composing; mine is much better than the original trailer's music and is still some of my best work, musically speaking.
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MUSIC/SFX |
Bulletin Boy |
2012 |
Bulletin Boy is a student-made game that I created both sound effects & music for and was great for learning audio implementation using FMOD.
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SFX |
Portal 2 |
2012 |
The goal of this particular trailer was to avoid using sound libraries and create original sound using foley and synthesis- very challenging to do with limited resources.
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SFX |
Zelda: Wind Waker |
2012 |
The now second best of all the Zelda games, Wind Waker has plenty of sound that a player may not realize until they listen for it, as I discovered when working on it.
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SFX |
CoD: Modern Warfare |
2012 |
A short segment of Call of Duty: Modern Warfare to portray my sound designing in a classic first person shooter.
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SFX |
Killing Floor |
2012 |
My first ever experience with placing sound into a gameplay video; it is much different when compared to a cinematic trailer.
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